WarhammerCE - Army: High Elves
Unit # Options Costs

M WS BS S T W I A Ld US
Loremaster (Type: Inf)
5 4 4 3 3 3 5 1 9 1
Dragon (Type: Mon)
6 6 - 6 6 6 3 5 8 6
Loremaster (lord)
(400.0p)
1 • Dragon (300p)
• Folraiths Robe (75p)
• Amulet of Fire (25p)

Folraiths Robe: The bearer can only be hit by magical attacks. The bearer may not shoot or attack in cc.

Amulet of Fire: MR1
800.0
Magic: The model is a Level 3 wizard. Equipment: Hand weapon. May take up to 100p of magic items. Special Rules: Speed of Asuryan, Loremaster. Dragon: Equipment: Hand weapon. Special Rules: Flying Model, Large Target, Terror, Scaly Skin (3+), Dragon Fire.Hand weapon
S like wielder

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

Loremaster
The model knows all spells of the Lore of White Magic. In each own magic phase, the model can try to cast
up to 3 PM spells (power level 2) and up to 3 BM spells.

Hand weapon
S like wielder

Flying Model
No additional special rules

Large Target
The model can draw LOS over intervening models that are not Large Targets themselves. Also other
models can draw LOS to Large Targets over intervening models that are not Large Targets, even over
models in their own unit. This allows all models in a unit to shoot at Large Targets if they are in range
and have LOS. In addition Templates as well as models shooting at Large Targets gain +1 to their to-hit
rolls.

Terror
- 1. Charge from terror causing enemy: If a terror causer charges a unit and is within charge range,
the unit has to pass a leadership test or has to choose the flee! charge response. Units engaged in
cc automatically pass this test.
- 2. Charging a terror causing enemy: If a unit wants to charge a terror causing unit, it has to pass
a leadership test or automatically fails the charge and does not move at all.
- 3. Terror causing models also cause Fear
- 4. Immunities: Terror causing models are not affected by the effects of Fear or Terror.

Scaly Skin
The model has an armour save of X+. Can be combined with armour which then turns it into a corresponding
AS modifier.

Dragon Fire
Breath weapon, S4

Breath Weapon
Counts as a ranged attack that can be used in the shooting phase, even when the model marched but not
in close combat. Place the flamer template completely within the front arc of the model with the narrow
end touching its base. Use the template rules (see chapter Templates) to determine hits. Only models
within LOS can be hit.

M WS BS S T W I A Ld US
White Lion of Chrace (Type: Inf)
5 5 4 4[+2] 3 1 5 1 8 1
Champion (Type: Inf)
5 5 4 4[+2] 3 1 5 2 8 1
White Lion of Chrace (special)
(222.0p)
16 • Standard (10p)
• Musician (10p)
• Champion (15p)
• Upgrade: Scouts (30p)
• Standard of the Everqueen (50p)

Upgrade: Scouts: Unit gains scouts special rule

Standard of the Everqueen: PM 3/9+, Resurrection spell, can only be cast at the bearers unit.
337.0
Equipment: Great weapon, heavy armour and Lion Cloak. Special Rules: Light Infantry, Immune to Fear, Rank (1), Speed of Asuryan.Great Weapon
+2S, Always strikes last, Two-handed

Heavy armour
5+AS

Lion Cloak
The model gets +1AS vs ranged attacks.

Immune to Fear
This unit gets the same immunities as if it would cause fear itself, i.e. it is immune to Fear and counts
Terror as Fear instead.

Rank
The unit may claim a rank bonus for up to X ranks behind thefirst, even if the unit is Light Infantry.
All other restrictions for rank bonusesapply as normal.

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

Always Strikes Last
Every time the model does not count as charging, it strikes last in combat. If multiple models with
ASL fight in the same combat, they attack simultaneously. If a model has both the ASL and ASF special
rule, it fights in I order (i.e. both rules cancel each other).

Two-handed
The weapon cannot be used in combination with a shield.

M WS BS S T W I A Ld US
Great Eagle (Type: Mon)
2 5 - 4 4 3 4 2 8 3
Great Eagle (rare)
(50.0p + 1x10p)
1
60.0
Equipment: Hand weapon. Special Rules: Flying Model, March Blocker.Hand weapon
S like wielder

Flying Model
No additional special rules

March Blocker
This unit can march block even if its US is lower than 5.

M WS BS S T W I A Ld US
Silver Helm (Type: Cav)
- 4 4 3[+*] 3 1 5 1 8 2
Elven Steed
9(8) 3 - 3 - - 4 1 - -
Silver Helm (core)
(168.0p)
8 • Standard (25p)
• Musician (10p)
• Ithilmar Banner (30p)

Ithilmar Banner: The unit does not suffer -1M from barding.
233.0
Mount: Barded Elven Steed. Equipment: Lance, light armour and shield, Speed of Asuryan.Lance
+2S in first round of combat and charging

Light armour
6+AS

Shield
+1AS

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

M WS BS S T W I A Ld US
Noble (Type: Inf)
5 6 6 4 3 2 7 3 9 1
Elven Steed (Type: Cav)
9 3 - 3 3 1 4 1 5 2
Noble (hero)
(85.0p)
1 • Star Lance (25p)
• Shield (5p)
• General (0p)
• Barded Elven Steed (15p)

Star Lance: Lance. Can only be used while mounted. +3S and no AS on the charge.

Shield: +1AS
130.0
Equipment: Hand weapon and light armour. Special Rules: Speed of Asuryan. Barded Elven Steed: Equipment: Hand weapon.Hand weapon
S like wielder

Light armour
6+AS

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

Hand weapon
S like wielder

M WS BS S T W I A Ld US
Tiranoc Chariot (Type: Chariot)
- - - 5 4 4 - - - 4
Crew
- 4 4 3 - - 5 1 8 -
Elven Steed
9 3 - 3 - - 4 1 - -
Tiranoc Chariot (special)
(80.0p + 1x10p)
1
90.0
Chariot: 5+AS, 2 Crew, 2 Elven Steeds. Equipment: The crew is armed with spear and bow. Special Rules: Impact Hits (D3+1), Speed of Asuryan.Bow
24", S3

Impact Hits
This model inflicts X automatic hits to a single unit in BTB on the charge. These hits are distributed
like shooting and have a S value equal to the basic S stat of the model. Impact hits are resolved in timing
step 1.

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

M WS BS S T W I A Ld US
Sister of Avelorn (Type: Inf)
5 4 4 3 3 1 5 1 8 1
Sister of Avelorn (special)
(150.0p + 1x25p)
10
175.0
Equipment: Bow of Avelorn and light armour. Special Rules: Light Infantry, Speed of Asuryan.Light armour
6+AS

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

M WS BS S T W I A Ld US
Ellyrian Reaver (Type: Cav)
- 4 4 3[+*] 3 1 5 1 8 2
Elven Steed
9 3 - 3 - - 4 1 - -
Ellyrian Reaver (special)
(75.0p + 1x10p)
5
85.0
Mount: Elven Steed. Equipment: Spear and light armour. Special Rules: Light Cavalry, Speed of Asuryan.Spear
-Inf: S like wielder, Fight in two ranks -Mounted: +1S in first round of combat and charging

Light armour
6+AS

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

M WS BS S T W I A Ld US
Repeater Bolt Thrower (Type: WarM)
- - - - 7 2 - - - -
High Elf Crew
5 4 4 3 3 1 5 2 8 1
Repeater Bolt Thrower (rare)
(70.0p + 1x20p)
1
90.0
Warmachine: 2 High Elf Crew. Equipment: Light armour. Special Rules: Repeater Bolt Thrower, Speed of Asuryan.Light armour
6+AS

Repeater Bolt Thrower
Every time you like to fire this weapon choose one of the following fire modes: Single Bolt: Range
48", S6, no AS, D3 wounds, penetrates ranks Volley Shot: Range 48", S4, AP (1). Fires 5 shots that are
resolved separately and suffer no penalty for multiple shots.

Speed of Asuryan
All models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives
a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character
models do not pass this special rule to their mounts.

AP
Attacks grant an extra -X armour save modifier.


APAttacks grant an extra -X armour save modifier.
ASFThe model always strikes first in combat even before attackers. If multiple models with ASF fight in the same combat, they attack simultaneously.
Always Strikes LastEvery time the model does not count as charging, it strikes last in combat. If multiple models with ASL fight in the same combat, they attack simultaneously. If a model has both the ASL and ASF special rule, it fights in I order (i.e. both rules cancel each other).
Amulet of FireMR1
Bow24", S3
Breath WeaponCounts as a ranged attack that can be used in the shooting phase, even when the model marched but not in close combat. Place the flamer template completely within the front arc of the model with the narrow end touching its base. Use the template rules (see chapter Templates) to determine hits. Only models within LOS can be hit.
Champion- Champions have a separate stat line which is used instead of the rank & file stat line and may sometimes be equipped with different equipment (see army list).
- Champions can move inside their unit like characters.
- Champions do not count as characters for spells.
- Champions are treated like characters for ranged attacks against the unit with the champion. But the champion only benefits from the protection if the unit consists of at least 5 rank and file models other than itself.
- Champions have to be attacked separately in close combat. Excess wounds are wasted (unless the champion is fighting in a challenge).
- Champions may declare, accept and deny challenges like characters.
- For champions with multiple wounds, record their wounds separately.
- Champions do not count as characters for spells.
Dragon FireBreath weapon, S4
Flying ModelNo additional special rules
Folraiths RobeThe bearer can only be hit by magical attacks. The bearer may not shoot or attack in cc.
General- Each army has to be led by a general. The general is the character model with the highest Ld in the army. If there are multiple characters with the highest LD, the player designates one of those models as the general when he musters his army. Character models which cannot be the general, are ignored for this purpose.
- The general may choose to automatically pass the first panic test he, or the unit he is with, has to take in the game. o Inspiring Presence: If the general is not broken and is positioned in the front rank of a unit (or is on his own), friendly units within 12" of the general use its Ld for any Ld-tests.
Great Weapon+2S, Always strikes last, Two-handed
Hand weaponS like wielder
Heavy armour5+AS
Immune to FearThis unit gets the same immunities as if it would cause fear itself, i.e. it is immune to Fear and counts Terror as Fear instead.
Impact HitsThis model inflicts X automatic hits to a single unit in BTB on the charge. These hits are distributed like shooting and have a S value equal to the basic S stat of the model. Impact hits are resolved in timing step 1.
Ithilmar BannerThe unit does not suffer -1M from barding.
Lance+2S in first round of combat and charging
Large TargetThe model can draw LOS over intervening models that are not Large Targets themselves. Also other models can draw LOS to Large Targets over intervening models that are not Large Targets, even over models in their own unit. This allows all models in a unit to shoot at Large Targets if they are in range and have LOS. In addition Templates as well as models shooting at Large Targets gain +1 to their to-hit rolls.
Light armour6+AS
Lion CloakThe model gets +1AS vs ranged attacks.
LoremasterThe model knows all spells of the Lore of White Magic. In each own magic phase, the model can try to cast up to 3 PM spells (power level 2) and up to 3 BM spells.
March BlockerThis unit can march block even if its US is lower than 5.
Musician- In case of a draw in close combat, the side with a musician in the front rank of a unit that is part of that combat wins by 1 point. If both sides have at least one legal musician, the combat remains a draw.
- Units with a musician in their front rank get +1 to their Ld (up to Ld 10) for any rally attempts.
RankThe unit may claim a rank bonus for up to X ranks behind thefirst, even if the unit is Light Infantry. All other restrictions for rank bonusesapply as normal.
Repeater Bolt ThrowerEvery time you like to fire this weapon choose one of the following fire modes: Single Bolt: Range 48", S6, no AS, D3 wounds, penetrates ranks Volley Shot: Range 48", S4, AP (1). Fires 5 shots that are resolved separately and suffer no penalty for multiple shots.
Scaly SkinThe model has an armour save of X+. Can be combined with armour which then turns it into a corresponding AS modifier.
Shield+1AS
Spear-Inf: S like wielder, Fight in two ranks -Mounted: +1S in first round of combat and charging
Speed of AsuryanAll models of this unit that are attacked in their front are -1 to hit in cc in the turn the unit receives a charge. This modifier only applies if the unit was unengaged at the start of the turn. Character models do not pass this special rule to their mounts.
Standard- Standards that are positioned in the front rank of their unit grant a +1 bonus to the combat result. In a combat with multiple units, each side only gets a max of +1 CR, not +1 CR per standard.
- Standards are lost if the unit with the standard bearer breaks form combat. Replace the standard bearer with a rank & file model.
- Standards are captured by enemy units if the unit with the standard bearer is completely destroyed in CC or if the unit broke from combat and was pursued. Mark one of the pursuing units that is now in possession of the captured standard. Units gain no ingame benefit from captured standards but captured standard may affect the outcome of the game (e.g. victory points). Captured standard may be recaptured if the unit with the captured standard is defeated in CC (see above). In this case the recaptured standard is removed from the game (i.e. it cannot be used by the unit and cannot be captured again). If a unit with a standard breaks from combat but no enemy pursues, the standard is removed from the game. Standards removed from the game do not count as captured for the outcome of the game.
Standard of the EverqueenPM 3/9+, Resurrection spell, can only be cast at the bearers unit.
Star LanceLance. Can only be used while mounted. +3S and no AS on the charge.
Terror- 1. Charge from terror causing enemy: If a terror causer charges a unit and is within charge range, the unit has to pass a leadership test or has to choose the flee! charge response. Units engaged in cc automatically pass this test.
- 2. Charging a terror causing enemy: If a unit wants to charge a terror causing unit, it has to pass a leadership test or automatically fails the charge and does not move at all.
- 3. Terror causing models also cause Fear
- 4. Immunities: Terror causing models are not affected by the effects of Fear or Terror.
Two-handedThe weapon cannot be used in combination with a shield.
Upgrade: ScoutsUnit gains scouts special rule

Cost summary:

logo.png lord hero core special rare Complete Sum of calculated unit points
800.0 130.0 233.0 687.0 150.0 2000.0
40,00% 6,50% 11,65% 34,35% 7,50%

Deployment slots: 8

ArmyCreator version: 3.82
Version of datafile: 7.05
LRB version: 1.07


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